X AND O FOOTBALL Football made simple. Written February 2005 by Les Bird for the Tapwave Zodiac Playing the game: If you remember the old Mattel Football LED game then you'll understand the concept of taking turns playing offense. Basically, you always play the offense as either the X-team or the O-team (the computer always plays defense). You play one team until you score or the ball is turned over then you pass the Zodiac to your opponent who takes his or her turn playing the other team. The game timer is set to 10 minutes. When time expires the team with the most points wins. Completing passes: Completing passes is all about timing. If you pick a 10-yard play, for example, the receiver will run 10 yards from where he starts and stop and wait. What you want to do is buy some time behind the line of scrimmage and pass the ball so that it reaches the end of his route just as he's getting there. If the ball is in the general area and the defender is far enough away the catch will be completed and you'll now control the receiver. If the defender is close by there's a chance he'll knock the pass down or intercept it. Punting and field goals: You can punt or kick a field goal at anytime by pressing one of the trigger buttons. The punt (left trigger) and field goal (right trigger) range is between 30 and 60 yards. On 4th down you may want to pick a pass play and read the defense. If your receiver is open you can pass or run the ball for a 1st down or as a last resort punt or kick a field goal. Scoring: Touchdown by run 7 points Touchdown by pass 6 points Field goal 3 points Safety 2 points lesbird@lesbird.com